Augmented Reality
Augmented Reality
How does AR work?
If you're out and about in the real world with your laptop, netbook, or cellphone, it's easy enough to get information: just bring up Google and type in some words. In the brave new world of augmented reality, it's even easier: you get the extra information automatically. That means your portable computing device needs some automatic way of finding out where you are or what you're looking at—a problem known as tracking.
The simplest form of tracking is for the device to use GPS (or some other satellite navigation system) to figure out your position automatically, which is fine if you want broad, background information about a place you're visiting (a local street map, a list of nearby coffee bars, directions to the nearest hotel, or whatever). It's relatively easy to use tracking information from Wi-Fi hotspots as well. But what if you're somewhere like an art gallery or museum and what you actually want is information about each picture or exhibit automatically coming up on your cellphone as you walk through the building? GPS isn't (yet) precise enough for an application like that, so what could we do instead? Broadly speaking, there are two different solutions known as marker-based and markerless tracking.
- Markerless tracking: You could point your phone at each picture or exhibit and have some kind of pattern recognition or feature-detection system try to identify it. That's how our own perceptual systems work, after all: our eyes see things and our brains figure out what we're looking at, then "call up" background information. Our brains are amazingly good at this and make it seem very easy, but it's a much harder problem for a computer to tackle, not least because the best computer vision systems are only a fraction as good as our own.
- Marker-based tracking: A simpler option would be for the gallery or museum to print small, two-dimensional barcodes (also called data-matrix codes) next to each item on display. Then you'd simply point your phone's camera at one of them, your phone would turn the barcode into a web address, and its browser would call up an appropriate web page with further information. AR systems can be designed to read all kinds of other markers (or fiducial markers) as these "added reference points" are called.
Marker-based tracking is currently proving to be the more popular option, largely because it's so simple to implement. But in the longer term fully automatic, markerless tracking seems certain to win out because that's how our own visual systems work—and it's what most users prefer. After all, we recognize our friends automaticallywithout them having to walk around with barcodes printed on their foreheads.
The 5 Types of Augmented Reality
1. Projection based AR
As the name clearly says this type of AR projects digital images on physical objects in the physical space. It can be interactive and project a digital keyboard on your desk, or a dialer on your hand. It might be non-interactive and it can be used to create projection of objects that you can position and see in depth – for example, it might show you if your future fridge will fit into that space you have near the oven by projecting the fridge in front of you.
2. Recognition based AR
Whenever you scan a QR code, or scan an image and it comes to live (just like in iGreet cards) you are actually using a recognition based AR. This how iGreet works – the AR app detects and recognizes something called AR marker. Once it recognizes the marker, it replaces it with a corresponding object. Another type of recognition based AR tech is the one that translates words seen through the camera. This type of AR also seems to be the most widely used one – along with the next one.3. Location based AR
Location based AR is taking advantage of the smart devices’ location detection features. If you’re a traveler and you want to discover new great places, this method will use your location by reading your smart device’s GPS, compass and accelerometer and give you relevant information about what you’re looking for on your screen.4. Outlining AR
The line here is a bit blurry – outlining AR uses object recognition to work, and might look a bit like a projection based AR. For example, whenever you’re parking your modern car in the dark, outlining AR recognizes the boundaries of the road and outlines them for you. This method can also be used in architecture and engineering to outline buildings and their supporting pillars.
5. Superimposition based AR
Superimposition based AR also uses object recognition in order to replace an entire object or a part of it with an augmented view. For example, if you’ve ever played FPS games, you know how your soldier may have advanced military equipment showing infrared view, night vision, radioactive view, etc. – this is all superimposition based AR. Also, in medicine, a doctor can use this technology to superimpose an X-ray view of a patient’s broken arm bone on a real image to provide a clear understanding of what the bone’s damage actually is.
Advantages and Disadvantages of Augmented Reality:
Advantages of Augmented Reality
- Augmented Reality is set to revolutionize the mobile user experience as did gesture and touch (multi-modal interaction) in mobile phones. This will redefine the mobile user experience for the next generation making mobile search invisible and reduce search effort for users.
- Augmented Reality, like multi-modal interaction (gestural interfaces) has a long history of usability research, analysis and experimentation and therefore has a solid history as an interface technique.
- Augmented Reality improves mobile usability by acting as the interface itself, requiring little interaction (this Interaction Design technique is known as Direct Manipulation). Imagine turning on your phone or pressing a button where the space, people, objects around you are “sensed” by your mobile device- giving you location based or context sensitive information on the fly.
Disadvantages of Augmented Reality
- Current performance levels (speed) on today’s [2009] iPhone or similar touch devices like the Google G1 will take a few generations to make Augmented Reality feasible as a general interface technique accessible to the general public.
- Content may obscure or narrow a users interests or tastes. For example, knowing where McDonald’s or Starbucks is in Paris or Rome might not interest users as much as “off the beaten track information” that you might seek out in travel experiences.
- Privacy control will become a bigger issue than with today’s information saturation levels. Walking up to a stranger or a group of people might reveal status, thoughts (Tweets), or other information that usually comes with an introduction, might cause unwarranted breaches of privacy.
Augmented reality (AR) is one particularly transformative concept, merging the digital with the physical in a way that serves to entertain, educate, and enhance our interactions with the world around us. You have a very useful site. I really enjoyed reading this. Thanks!
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